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source: code/branches/gameimmersion/src/modules/weapons/projectiles/Projectile.h @ 8492

Last change on this file since 8492 was 8492, checked in by simonmie, 13 years ago

New Shield effect added (from tibork), first working BasicProjectile class, changes in weapon classes to fit new BasicProjectile system, some spam messages in Pawn.cc removed

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Projectile_H__
30#define _Projectile_H__
31
32#include "weapons/WeaponsPrereqs.h"
33
34#include "tools/Timer.h"
35#include "worldentities/MovableEntity.h"
36
37#include "BasicProjectile.h"
38
39namespace orxonox
40{
41    class _WeaponsExport Projectile : public MovableEntity, public BasicProjectile
42    {
43        public:
44            Projectile(BaseObject* creator);
45            virtual ~Projectile();
46
47            void setConfigValues();
48            void destroyObject();
49
50            virtual void tick(float dt);
51            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
52
53/*            inline void setDamage(float damage)
54                { this->damage_ = damage;  COUT(3) << "DAMAGE-SET-FUNKTION WIRD AUFGERUFEN" << endl; }
55            inline float getDamage() const
56                { return this->damage_; }
57*/
58            void setOwner(Pawn* owner);
59            inline Pawn* getOwner() const
60                { return this->owner_; }
61
62/*///////////////////me
63
64            inline void setHealthDamage(float healthdamage)
65                { this->healthdamage_ = healthdamage; }
66            inline float getHealthDamage() const
67                { return this->healthdamage_; }
68
69            inline void setShieldDamage(float shielddamage)
70                { this->shielddamage_ = shielddamage; COUT(3) << "SHIELDDAMAGE SET TO " << shielddamage << endl; } //ShieldDamage wird korrekt gesettet vom XML-File
71            inline float getShieldDamage() const
72                { return this->shielddamage_; }
73
74///////////////////end me
75*/
76
77        private:
78            WeakPtr<Pawn> owner_;
79            float lifetime_;
80/*            float damage_;
81///////me
82            float healthdamage_;
83            float shielddamage_;
84///////end me
85            bool bDestroy_;
86*/            Timer destroyTimer_;
87    };
88}
89
90#endif /* _Projectile_H__ */
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