- Timestamp:
- May 9, 2011, 2:59:07 PM (13 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/bigships/src/orxonox/gametypes/Dynamicmatch.h
r7163 r8426 73 73 virtual void furtherInstructions();*/ 74 74 virtual void rewardPig(); 75 void resetSpeedFactor(WeakPtr<Engine>* ptr); 75 void grantPigBoost(SpaceShip* spaceship); // Added this, since it's used twice on different occasions. 76 void resetSpeedFactor(WeakPtr<SpaceShip>* ptr); 76 77 void tick (float dt);// used to end the game 77 78 SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const;
Note: See TracChangeset
for help on using the changeset viewer.