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Ignore:
Timestamp:
May 9, 2011, 2:59:07 PM (13 years ago)
Author:
decryphe
Message:
  • Moved handling of blur effect from Engine.cc to SpaceShip.cc.
  • Implemented handling of multiple engines per SpaceShip, so that in future it would be possible to turn single engines on/off individually (for example if one gets destroyed on a big ship).
  • Updated some pointers accessing the single Engine of a SpaceShip to ask the SpaceShip itself instead for data.
File:
1 edited

Legend:

Unmodified
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  • code/branches/bigships/src/orxonox/gametypes/Dynamicmatch.h

    r7163 r8426  
    7373            virtual void furtherInstructions();*/
    7474            virtual void rewardPig();
    75             void resetSpeedFactor(WeakPtr<Engine>* ptr);
     75                        void grantPigBoost(SpaceShip* spaceship); // Added this, since it's used twice on different occasions.
     76            void resetSpeedFactor(WeakPtr<SpaceShip>* ptr);
    7677            void tick (float dt);// used to end the game
    7778            SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const;
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