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source: code/trunk/src/orxonox/gametypes/Dynamicmatch.h @ 7163

Last change on this file since 7163 was 7163, checked in by dafrick, 14 years ago

Merged presentation3 branch into trunk.

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Johannes Ritz
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Dynamicmatch_H__
30#define _Dynamicmatch_H__
31
32#include <map>
33#include <vector>
34#include "OrxonoxPrereqs.h"
35#include "Gametype.h"
36#include "tools/Timer.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport Dynamicmatch : public Gametype
41    {
42        public:
43            Dynamicmatch(BaseObject* creator);
44            virtual ~Dynamicmatch() {}
45
46            bool notEnoughPigs;
47            bool notEnoughKillers;
48            bool notEnoughChasers;
49
50            //three different parties
51            int chaser;
52            int piggy;
53            int killer;
54
55            virtual void evaluatePlayerParties();
56            int getParty(PlayerInfo* player);
57            void setPlayerColour(PlayerInfo* player);//own function
58            void setConfigValues();//done
59
60            bool friendlyfire; //goal: player can switch it on/off
61            bool tutorial; //goal: new players receive messages how the new gametype works - later it can be switched off.
62
63            virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0); //ok - score function and management of parties
64            virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0); //ok - simple
65            virtual void start();
66            virtual void end(); //Wie geht das mit der Punkteausgabe aendern? Z.B: Persoenliche Nachricht?
67            virtual void playerEntered(PlayerInfo* player);
68            virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn);//is used to initialize the player's party and colour
69            virtual bool playerLeft(PlayerInfo* player);
70            virtual bool playerChangedName(PlayerInfo* player);//unchanged
71
72            /*virtual void instructions();
73            virtual void furtherInstructions();*/
74            virtual void rewardPig();
75            void resetSpeedFactor(WeakPtr<Engine>* ptr);
76            void tick (float dt);// used to end the game
77            SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const;
78
79        protected:
80
81            std::map< PlayerInfo*, int > playerParty_; //player's parties are recorded here
82            std::vector<ColourValue> partyColours_; //aus TeamDeathmatch
83            unsigned int numberOf[3]; //array to count number of chasers, pigs, killers
84            float pointsPerTime;
85            float gameTime_;   // from UnderAttack
86            bool gameEnded_; // true if game is over
87            int timesequence_; //used for countdown
88            //Timer callInstructions_;
89    };
90}
91
92#endif /* _Dynamicmatch_H__ */
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