- Timestamp:
- Apr 4, 2011, 3:45:09 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/gameimmersion/src/orxonox/worldentities/pawns/Pawn.h
r8184 r8187 80 80 inline float getMaxShieldHealth() const 81 81 { return this->maxShieldHealth_; } 82 83 inline void setInitialShieldHealth(float initialshieldhealth) 84 { this->initialShieldHealth_ = initialshieldhealth; this->setShieldHealth(initialshieldhealth); } 85 inline float getInitialShieldHealth() const 86 { return this->initialShieldHealth_; } 87 88 inline void restoreInitialShieldHealth() 89 { this->setShieldHealth(this->initialShieldHealth_); } 90 inline void restoreMaxShieldHealth() 91 { this->setShieldHealth(this->maxShieldHealth_); } 92 82 93 83 94 ///////////////////////////////// end me … … 186 197 187 198 float maxShieldHealth_; 199 float initialShieldHealth_; 188 200 189 201 ////////////////////////// end me
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