- Timestamp:
- Apr 4, 2011, 2:53:53 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/gameimmersion/src/orxonox/worldentities/pawns/Pawn.h
r8183 r8184 76 76 77 77 virtual void decreaseReloadCountdownTime(float dt); 78 79 virtual void setMaxShieldHealth(float maxshieldhealth); 80 inline float getMaxShieldHealth() const 81 { return this->maxShieldHealth_; } 78 82 79 83 ///////////////////////////////// end me … … 97 101 { return this->initialHealth_; } 98 102 99 inline void setShieldHealth(float shieldHealth)100 { this->shieldHealth_ = shieldHealth; } 103 virtual void setShieldHealth(float shieldHealth); 104 101 105 inline float getShieldHealth() 102 106 { return this->shieldHealth_; } … … 181 185 float reloadWaitCountdown_; 182 186 187 float maxShieldHealth_; 188 183 189 ////////////////////////// end me 184 190
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