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Ignore:
Timestamp:
Mar 1, 2011, 5:16:52 AM (13 years ago)
Author:
rgrieder
Message:

Reverted last commit (forgot to tick "Switch working copy to new branch"…)

Location:
code/branches/usability
Files:
2 edited

Legend:

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  • code/branches/usability

  • code/branches/usability/src/orxonox/MoodManager.h

    r8005 r8006  
    5959    };
    6060
    61     /**
    62      * The MoodManager class enables the game to set different themes, i.e. audio themes, each
    63      * with a set of different audio files. A theme (called mood) is set by the server and applies to
    64      * all clients. Existing moods are currently hard-coded in function checkMoodValidity(). Each mood
    65      * needs to have a folder with its name in "data_extern/audo/ambient/" containing sound files named like
    66      * the ones in mood "default".
    67      */
     61    /*
     62    @brief
     63        The MoodManager class serves to allow for different musical themes in the game.
     64    */
    6865    class _OrxonoxExport MoodManager : public Singleton<MoodManager>, public OrxonoxClass
    6966    {
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