Changeset 8005 for code/branches/usability/src/orxonox/MoodManager.h
- Timestamp:
- Mar 1, 2011, 5:10:29 AM (13 years ago)
- Location:
- code/branches/usability
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
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code/branches/usability
- Property svn:mergeinfo changed
/code/branches/sound4 (added) merged: 6435,6476,6504 /code/branches/sound5 (added) merged: 6505-6511,6562,6674,6726,6729-6730,6733,6767,6769,6931,6962,7720
- Property svn:mergeinfo changed
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code/branches/usability/src/orxonox/MoodManager.h
r7163 r8005 59 59 }; 60 60 61 /* 62 @brief 63 The MoodManager class serves to allow for different musical themes in the game. 64 */ 61 /** 62 * The MoodManager class enables the game to set different themes, i.e. audio themes, each 63 * with a set of different audio files. A theme (called mood) is set by the server and applies to 64 * all clients. Existing moods are currently hard-coded in function checkMoodValidity(). Each mood 65 * needs to have a folder with its name in "data_extern/audo/ambient/" containing sound files named like 66 * the ones in mood "default". 67 */ 65 68 class _OrxonoxExport MoodManager : public Singleton<MoodManager>, public OrxonoxClass 66 69 {
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