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Timestamp:
Feb 11, 2011, 4:05:55 PM (13 years ago)
Author:
landauf
Message:

fixed (?) an endless loop in SoundManager::preUpdate if a non-looping ambient sound faded out. maybe solved the problem by returning a bool from stop() depending on whether or not the sound source was destroyed.

someone who knows more about the sound system should probably have a look at this.

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