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source: code/trunk/src/orxonox/sound/AmbientSound.h @ 7854

Last change on this file since 7854 was 7854, checked in by landauf, 13 years ago

detached AmbientSound from BaseObject - AmbientSound can not be placed directly in a level file anymore
instead added WorldAmbientSound, a BaseObject which can be placed in a level file to create and control ambient sound

with this change, the level can be destroyed completely because WorldAmbientSound can be deleted immediately at the end of the level, while the AmbientSound remains active until it faded out.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Kevin Young
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _AmbientSound_H__
31#define _AmbientSound_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include "BaseSound.h"
36#include "MoodManager.h"
37
38namespace orxonox
39{
40    /**
41     * The AmbientSound class is used to play background music. It can not be placed
42     * directly in a level file, use WorldAmbientSound instead.
43     */
44    class _OrxonoxExport AmbientSound : public BaseSound, public MoodListener
45    {
46        friend class SoundManager;
47        friend class WorldAmbientSound;
48
49    public:
50        AmbientSound();
51
52        void play();
53        void stop();
54        void pause();
55
56        void setAmbientSource(const std::string& source);
57        inline const std::string& getAmbientSource() const
58            { return this->ambientSource_; }
59
60        void setPlayOnLoad(bool val);
61        bool getPlayOnLoad() const
62            { return this->bPlayOnLoad_; }
63
64    protected:
65        ~AmbientSound() { }
66
67    private:
68        void preDestroy();
69        float getRealVolume();
70        void moodChanged(const std::string& mood);
71        inline void ambientSourceChanged()
72            { this->setAmbientSource(this->ambientSource_); }
73        inline void playOnLoadChanged()
74            { this->setPlayOnLoad(this->bPlayOnLoad_); }
75
76        std::string ambientSource_; //!< Analogous to source_, but mood independent
77        bool        bPlayOnLoad_;   //!< Play the sound immediately when loaded
78    };
79}
80
81#endif /* _AmbientSound_H__ */
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