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Ignore:
Timestamp:
Dec 28, 2010, 4:46:42 PM (13 years ago)
Author:
scheusso
Message:

again some structural changes in network to increase modularity/encapsulation
precondition for fixing client-disconnect bug

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network6/src/orxonox/infos/GametypeInfo.cc

    r7163 r7823  
    7474        if (GameMode::isMaster())
    7575        {
    76             callMemberNetworkFunction(GametypeInfo, dispatchAnnounceMessage, this->getObjectID(), CLIENTID_UNKNOWN, message);
     76            callMemberNetworkFunction(GametypeInfo, dispatchAnnounceMessage, this->getObjectID(), NETWORK_PEER_ID_BROADCAST, message);
    7777            this->dispatchAnnounceMessage(message);
    7878        }
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