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Ignore:
Timestamp:
May 24, 2006, 1:24:39 PM (18 years ago)
Author:
bottac
Message:

Support for animated textures in bsp maps started.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/bsp_model/src/lib/graphics/importer/bsp_file.h

    r7596 r7801  
    1717class Vector;
    1818class Material;
     19class MoviePlayer;
    1920class VertexArrayModel;
     21
    2022
    2123typedef struct
     
    118120{
    119121  Material* mat;
     122  MoviePlayer* aviMat;
    120123  bool alpha;
     124  bool animated;
    121125}
    122126AMat;
     
    148152  BspTreeNode* get_root();
    149153  AMat loadMat( char* mat );
    150 
     154  AMat loadAVI(char * mat);
     155 
    151156
    152157private:
     
    197202  unsigned int whiteLightMap;
    198203  unsigned char whiteTexture[3];
     204  void swapAllBspCoordinates();
     205  void swapCoords(int * array);
     206  void swapCoords(float * array);
    199207  SDL_Surface* testSurf;
    200208
     209 
     210
    201211};
    202212
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