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source: orxonox.OLD/branches/bsp_model/src/lib/graphics/importer/bsp_file.h @ 7596

Last change on this file since 7596 was 7596, checked in by bottac, 18 years ago
File size: 5.3 KB
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1/*
2 orxonox - the future of 3D-vertical-scrollers
3 
4 Copyright (C) 2006 orx
5 
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2, or (at your option)
9 any later version.
10 
11 ### File Specific:
12 main-programmer: bottac@ee.ethz.ch
13*/
14
15class SDL_Surface;
16class BspTreeNode;
17class Vector;
18class Material;
19class VertexArrayModel;
20
21typedef struct
22{
23  float x;     //!< 1st component of the plane's normal
24  float y;     //!< 2nd component of the plane's normal
25  float z;     //!< 3rd component of the plane's normal
26  float d;     //!< distance of the plane to the origin
27}
28plane;
29
30typedef struct
31{
32  float mins [ 3 ]; //!< Bounding box min coord.
33  float maxs [ 3 ]; //!< Bounding box max coord.
34  int face;         //!< First face for model.
35  int n_faces;      //!< Number of faces for model.
36  int brush;        //!< First brush for model.
37  int n_brushes;    //!< Number of brushes
38}
39model;
40
41typedef struct
42{
43  int plane;        //!< Plane index.
44  int left;         //!< 1st Child index. Negative numbers are leaf indices: -(leaf+1).
45  int right;        //!< 2nd Child index. Negative numbers are leaf indices: -(leaf+1).
46  int mins[ 3 ];    //!< Integer bounding box min coord.
47  int maxs[ 3 ];    //!< Integer bounding box max coord.
48}
49node;
50
51typedef struct
52{
53  int cluster;            //!< Visdata cluster index.
54  int area;               //!< Areaportal area.
55  int mins[ 3 ];          //!< Integer bounding box min coord.
56  int maxs[ 3 ];          //!< Integer bounding box max coord.
57  int leafface;           //!< First leafface for leaf.
58  int n_leaffaces;        //!< Number of leaffaces for leaf.
59  int leafbrush_first;    //!< leafbrush for leaf.
60  int n_leafbrushes;      //!< Number of leafbrushes for leaf.
61}
62leaf;
63
64struct brush
65{
66  int brushside;        //!< First brushside for brush.
67  int n_brushsides;     //!< Number of brushsides for brush.
68  int texture;          //!< Texture index.
69};
70
71typedef struct
72{
73  int plane;    //!< Plane index.
74  int texture;  //!< Texture index.
75}
76brushside;
77
78struct face
79{
80  int texture;          //!< Texture index.
81  int effect;           //!< Index into lump 12 (Effects), or -1.
82  int type;             //!< Face type. 1=polygon, 2=patch, 3=mesh, 4=billboard
83  int vertex;           //!< Index of first vertex.
84  int n_vertexes;       //!< Number of vertices.
85  int meshvert;         //!< Index of first meshvert.
86  int n_meshverts;      //!< Number of meshverts.
87  int lm_index;         //!< Lightmap index.
88  int lm_start [ 2 ];   //!< Corner of this face's lightmap image in lightmap.
89  int lm_size [ 2 ];     //!< Size of this face's lightmap image in lightmap.
90  float lm_origin [ 3 ] ;    //!<  World space origin of lightmap.
91  float lm_vecs [ 2 ][ 3 ];  //!< World space lightmap s and t unit vectors.
92  float normal[ 3 ];         //!< Surface normal.
93  int size [ 2 ] ;           //!< Patch dimensions.
94} ;
95
96typedef struct
97{
98  float position[ 3 ];        //!< Vertex position.
99  float texcoord[ 2 ][ 2 ];   //!< Vertex texture coordinates. [0][x]=surface, [1][x]=lightmap.
100  float normal[ 3 ];          //!< Vertex normal.
101  unsigned char color [ 4 ];  //!< Vertex color. RGBA.
102}
103BspVertex;
104
105typedef struct
106{
107  int offset;
108}
109meshvert;                    //!< Integer offset to mesh vertex
110
111typedef struct
112{
113  float position [ 3 ];
114}
115BspVec;
116
117typedef struct
118{
119  Material* mat;
120  bool alpha;
121}
122AMat;
123
124typedef struct
125{
126  unsigned char map [128][128][3];
127}
128lightmap;
129
130typedef struct
131{
132  char name[64];
133  int flags;
134  int contents;
135}
136BspTexture;
137
138class BspFile
139{
140  friend class BspManager;
141
142public:
143  BspFile();
144  int read(const char* name );
145  void build_tree();
146  void load_textures();
147  void tesselate( int iface );
148  BspTreeNode* get_root();
149  AMat loadMat( char* mat );
150
151
152private:
153  BspTreeNode* root;
154  char header [ 280 ];       //!< Buffer for header of BSP-File
155  node* nodes;               //!< Buffer to store BSP-Tree-Nodes
156  leaf* leaves;              //!< Buffer to store BSP-Tree-Leaves
157  plane* planes;             //!< Buffer to store planes separateing the space
158  model* bspModels;          //!< Buffer to store BSP-Model-List
159  char* leafFaces;           //!< Buffer to store leafFaces
160  face* faces;               //!<
161  char* leafBrushes;         //!< Buffer to store brush indice
162  brush* brushes;            //!< Buffer to store  brushes
163  brushside* brushSides;     //!<
164  char* vertice;             //!<
165  meshvert* meshverts;       //!< Buffer to store meshverice
166  char* visData;             //!< Buffer to store visibility data
167  char* textures;            //!< Holds all the texture filename strings
168  char* patchVertice;        //!<
169  char* patchIndexes;
170  char* patchTrianglesPerRow;
171  lightmap* lightMaps;       //!< Buffer to store lightmap-images
172
173
174  int** patchRowIndexes;
175  VertexArrayModel** VertexArrayModels;
176  int patchOffset;
177
178  int numNodes;
179  int numLeafs;
180  int numVertex;
181  int numPlanes;
182  int numBspModels;
183  int numLeafFaces;
184  int numFaces;
185  int numLeafBrushes;
186  int numTextures;
187  int numPatches;
188  int numBrushSides;
189  int numLightMaps;
190
191
192
193  BspTreeNode* build_tree_rec( int i );
194  unsigned int loadLightMapToGL(lightmap&);
195  AMat* Materials;
196  unsigned int* glLightMapTextures;
197  unsigned int whiteLightMap;
198  unsigned char whiteTexture[3];
199  SDL_Surface* testSurf;
200
201};
202
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