- Timestamp:
- Dec 8, 2010, 7:33:11 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/presentation/src/libraries/network/MasterServerProtocol.h
r7739 r7750 33 33 #define MS_ADDRESS "129.132.3.8" 34 34 35 /* Client token (shows that the party sending data is a client */ 35 36 #define MSPROTO_CLIENT "CL" 36 37 #define MSPROTO_CLIENT_LEN 2 37 38 39 /* Request: Serverlist (requiest made from client to master server */ 38 40 #define MSPROTO_REQ_LIST "REQ:LIST" 39 41 #define MSPROTO_REQ_LIST_LEN 8 … … 42 44 43 45 46 /* Game server token (shows that the party sending data is a game server) */ 44 47 #define MSPROTO_GAME_SERVER "GS" 45 48 #define MSPROTO_GAME_SERVER_LEN 2 46 49 50 /* Register game server at the master server, meaning request to be taken into$ 51 * the master servers game server list. 52 */ 47 53 #define MSPROTO_REGISTER_SERVER "REG:SER" 48 54 #define MSPROTO_REGISTER_SERVER_LEN 7 49 55 56 /* Server list item token */ 50 57 #define MSPROTO_SERVERLIST_ITEM "SI" 51 58 #define MSPROTO_SERVERLIST_ITEM_LEN 2 59 60 /* server list end token */ 52 61 #define MSPROTO_SERVERLIST_END "SL_END" 53 62 #define MSPROTO_SERVERLIST_END_LEN 6 … … 55 64 56 65 57 58 59 66 /* default master server port */ 60 67 #define ORX_MSERVER_PORT 55566 61 68 62 69 70 /* some constants for the networking of the master server, not very important. 71 * play with those if things don't work out well.$ 72 */ 63 73 #define ORX_MSERVER_MAXCONNS 32 64 74 #define ORX_MSERVER_MAXCHANS 2 65 75 66 76 67 68 69 77 #endif /* MASTER_SERVER_PROTO */
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