- Timestamp:
- Oct 19, 2010, 11:43:25 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/ois_update/src/modules/questsystem/QuestEffect.cc
r7456 r7564 68 68 /*static*/ bool QuestEffect::invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects) 69 69 { 70 bool check= true;70 bool temp = true; 71 71 72 72 COUT(4) << "Invoking QuestEffects on player: " << player << " ." << std::endl; 73 73 74 74 for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++) 75 check = check&& (*effect)->invoke(player);75 temp = temp && (*effect)->invoke(player); 76 76 77 return check;77 return temp; 78 78 } 79 79
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