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source: code/branches/ois_update/src/modules/questsystem/QuestEffect.cc @ 7564

Last change on this file since 7564 was 7564, checked in by rgrieder, 14 years ago

Renamed all symbols called "check" because of macro collisions on OS X.
Inserted something like an assert in btGjkPairDetector.cpp with the hope that I don't have to modify that 'check' there.

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file QuestEffect.cc
31    @brief Implementation of the QuestEffect class.
32*/
33
34#include "QuestEffect.h"
35#include "core/CoreIncludes.h"
36
37namespace orxonox
38{
39    /**
40    @brief
41        Constructor. Creates a new QuestEffect.
42        Is not meant to be invoked directly, since this is only an interface.
43    */
44    QuestEffect::QuestEffect(BaseObject* creator) : BaseObject(creator)
45    {
46        RegisterObject(QuestEffect);
47    }
48
49    /**
50    @brief
51        Destructor.
52    */
53    QuestEffect::~QuestEffect()
54    {
55
56    }
57
58    /**
59    @brief
60        Static method. Invoke all QuestEffects in an QuestEffect-list on a given player.
61    @param player
62        The player the QuestEffects are invoked on.
63    @param effects
64        A list of all the QuestEffects to be invoked.
65    @return
66        Returns false if there was an error, view console or log for further details.
67    */
68    /*static*/ bool QuestEffect::invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects)
69    {
70        bool temp = true;
71
72        COUT(4) << "Invoking QuestEffects on player: " << player << " ."  << std::endl;
73
74        for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++)
75            temp = temp && (*effect)->invoke(player);
76
77        return temp;
78    }
79
80}
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