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Ignore:
Timestamp:
Sep 27, 2010, 7:53:30 PM (15 years ago)
Author:
dafrick
Message:

Fixing small bug in Script (regarding number of executions).
Fixed bug in WorldEntity, that caused the visibility and activity to be synchronized incorrectly (since bVisibleMem and bActiveMem are not synchronized).
Some small changed in documentation.
Started "synchronizing" pickups. Seems to work (except GUI), but haven't done any extensive testing yet.

File:
1 edited

Legend:

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  • code/trunk/src/modules/pickup/items/InvisiblePickup.h

    r7456 r7493  
    5050        A pickup that makes the Pawn invisible.
    5151        There are 2 parameters that can be chosen:
    52         1) The activation type: It can be chosen to be either 'immediate' or 'onUse'. The activation type essentially (as indicated by the name) defines when the Pawn will be invisible, either immediately after being picked up or only after the player uses it.
    53         2) The duration type: It can be chosen how long the Pawn will be invisibel.
     52        - The @b activation @b type It can be chosen to be either 'immediate' or 'onUse'. The activation type essentially (as indicated by the name) defines when the Pawn will be invisible, either immediately after being picked up or only after the player uses it.
     53        - The @b duration @b type It can be chosen how long the Pawn will be invisibel.
    5454    @author
    5555        Benedict Simlinger
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