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Ignore:
Timestamp:
May 30, 2010, 4:36:43 PM (14 years ago)
Author:
dafrick
Message:

Made gametype_asteroids level easier to play and erased some debug output in TeamDeathmatch.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation3/src/orxonox/gametypes/TeamDeathmatch.cc

    r6935 r7023  
    159159                if(!(*it)->isActive())
    160160                {
    161                     COUT(1) << (*it)->getName() << " is inactive." << std::endl;
    162161                    teamSpawnPoints.erase(it++);
    163162                    continue;
    164163                }
    165                 COUT(1) << (*it)->getName() << " is active." << std::endl;
    166164
    167165                ++it;
    168166            }
    169 
    170             COUT(1) << "MUP " << teamSpawnPoints.size() << std::endl;
    171167
    172168            randomspawn = static_cast<unsigned int>(rnd(static_cast<float>(teamSpawnPoints.size())));
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