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Changeset 7023


Ignore:
Timestamp:
May 30, 2010, 4:36:43 PM (14 years ago)
Author:
dafrick
Message:

Made gametype_asteroids level easier to play and erased some debug output in TeamDeathmatch.

Location:
code/branches/presentation3
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation3/data/levels/gametype_asteroids.oxw

    r7007 r7023  
    143143
    144144
    145     <CheckPoint name=trigger1 position="-300,300,0" scale=1 isdestination=false isfirst=true stayactive=true distance=10 addtime=13 />
    146 
    147 
    148     <CheckPoint name=trigger2 position="2200,600,0" scale=3 isdestination=false stayactive=true distance=100 addtime=10>
     145    <CheckPoint name=trigger1 position="-300,300,0" scale=1 isdestination=false isfirst=true stayactive=true distance=10 addtime=26 />
     146
     147
     148    <CheckPoint name=trigger2 position="2200,600,0" scale=3 isdestination=false stayactive=true distance=100 addtime=20>
    149149      <events>
    150150        <activity>
     
    197197
    198198
    199     <CheckPoint name=trigger3 position="4100,0,400" scale=3 isdestination=false stayactive=true distance=100 addtime=9>
     199    <CheckPoint name=trigger3 position="4100,0,400" scale=3 isdestination=false stayactive=true distance=100 addtime=18>
    200200      <events>
    201201        <activity>
     
    248248
    249249
    250     <CheckPoint name=trigger4 position="5600,400,0" scale=3 isdestination=false stayactive=true distance=100 addtime=9>
     250    <CheckPoint name=trigger4 position="5600,400,0" scale=3 isdestination=false stayactive=true distance=100 addtime=18>
    251251      <events>
    252252        <activity>
     
    299299
    300300
    301     <CheckPoint name=trigger5 position="7200,600,-200" scale=3 isdestination=false stayactive=true distance=100 addtime=8>
     301    <CheckPoint name=trigger5 position="7200,600,-200" scale=3 isdestination=false stayactive=true distance=100 addtime=18>
    302302      <events>
    303303        <activity>
     
    350350
    351351
    352     <CheckPoint name=trigger6 position="9200, 800,-800" scale=3 isdestination=false stayactive=true distance=100 addtime=10>
     352    <CheckPoint name=trigger6 position="9200, 800,-800" scale=3 isdestination=false stayactive=true distance=100 addtime=20>
    353353      <events>
    354354        <activity>
  • code/branches/presentation3/src/orxonox/gametypes/TeamDeathmatch.cc

    r6935 r7023  
    159159                if(!(*it)->isActive())
    160160                {
    161                     COUT(1) << (*it)->getName() << " is inactive." << std::endl;
    162161                    teamSpawnPoints.erase(it++);
    163162                    continue;
    164163                }
    165                 COUT(1) << (*it)->getName() << " is active." << std::endl;
    166164
    167165                ++it;
    168166            }
    169 
    170             COUT(1) << "MUP " << teamSpawnPoints.size() << std::endl;
    171167
    172168            randomspawn = static_cast<unsigned int>(rnd(static_cast<float>(teamSpawnPoints.size())));
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