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Ignore:
Timestamp:
Jan 4, 2006, 4:18:52 PM (18 years ago)
Author:
patrick
Message:

network: the network loading now works again, couldn't test it over the network, since my laptop realy is too slow (600MHz and no hw gl). now we can continue working on the network stuff

File:
1 edited

Legend:

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  • branches/network/src/story_entities/multi_player_world.cc

    r6408 r6409  
    1515#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD
    1616
     17
    1718#include "multi_player_world.h"
    1819#include "multi_player_world_data.h"
     
    2021#include "factory.h"
    2122#include "load_param.h"
     23
     24#include "network_manager.h"
    2225
    2326
     
    6669
    6770
     71/**
     72 *  synchronizes the network since this is a network world
     73 *
     74 * this function overrides the synchrinize from the GameWorld
     75 */
     76void MultiPlayerWorld::synchronize()
     77{
     78  NetworkManager::getInstance()->synchronize();
     79}
    6880
    69 
    70 
    71 
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