Changeset 632 for code/branches/FICN/src/network/GameStateManager.cc
- Timestamp:
- Dec 19, 2007, 12:28:42 AM (16 years ago)
- File:
-
- 1 edited
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code/branches/FICN/src/network/GameStateManager.cc
r630 r632 109 109 //get size of the synchronisable 110 110 tempsize=it->getSize(); 111 //std::cout << "size of temp gamestate: " << tempsize << std::endl; 111 112 //COUT(2) << "size of synchronisable: " << tempsize << std::endl; 112 113 // add place for data and 3 ints (length,classid,objectid) 113 114 totalsize+=tempsize+3*sizeof(int); 115 //std::cout << "totalsize: " << totalsize << std::endl; 114 116 // allocate additional space 115 117 if(totalsize+tempsize>memsize){ … … 188 190 unsigned char* dest = (unsigned char*)malloc( buffer ); 189 191 int retval; 192 //std::cout << "before ziped " << buffer << std::endl; 190 193 retval = compress( dest, &buffer, a->data, (uLong)size ); 194 //std::cout << "after ziped " << buffer << std::endl; 191 195 192 196 switch ( retval ) { … … 199 203 GameStateCompressed compressedGamestate; 200 204 compressedGamestate.compsize = buffer; 205 //std::cout << "compressedGamestate.compsize = buffer; " << buffer << std::endl; 201 206 compressedGamestate.normsize = size; 207 //std::cout << "compressedGamestate.normsize = size; " << size << std::endl; 202 208 compressedGamestate.id = a->id; 203 209 compressedGamestate.data = dest;
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