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Ignore:
Timestamp:
Dec 19, 2007, 12:04:49 AM (16 years ago)
Author:
scheusso
Message:

made Model and WorldEntity synchronisable

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/FICN/src/network/GameStateManager.cc

    r624 r630  
    114114    // allocate additional space
    115115    if(totalsize+tempsize>memsize){
    116       retval->data = (unsigned char *)realloc((void *)retval->data, totalsize+1000);
    117       memsize+=1000;
     116      if(tempsize<1000){
     117        retval->data = (unsigned char *)realloc((void *)retval->data, totalsize+1000);
     118        memsize+=1000;
     119      } else {
     120        retval->data = (unsigned char *)realloc((void *)retval->data, totalsize+1000);
     121        memsize+=tempsize+1000;
     122      }
    118123    }
    119124
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