Changeset 624 for code/branches/FICN/src/network/Server.cc
- Timestamp:
- Dec 18, 2007, 7:05:51 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/FICN/src/network/Server.cc
r620 r624 143 143 } 144 144 std::cout << "doing gamestate" << std::endl; 145 int id = temp->getID(); 146 std::cout << "server, got ID: " << id << std::endl; 147 GameStateCompressed *gs = &(gamestates->popGameState(id)); 148 std::cout << "adding gamestate" << std::endl; 149 connection->addPacket(packet_gen.gstate(gs), id); 150 std::cout << "added gamestate" << std::endl; 145 int gid = temp->getGamestateID(); 146 int cid = temp->getID(); 147 std::cout << "server, got acked ID: " << gid << std::endl; 148 GameStateCompressed *gs = &(gamestates->popGameState(cid)); 149 //std::cout << "adding gamestate" << std::endl; 150 connection->addPacket(packet_gen.gstate(gs), cid); 151 //std::cout << "added gamestate" << std::endl; 151 152 added=true; 152 153 temp=temp->next(); … … 159 160 160 161 void Server::processAck( ack *data, int clientID){ 161 clients->findClient(clientID)->setGamestateID(data-> id);162 clients->findClient(clientID)->setGamestateID(data->a); 162 163 } 163 164
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