Changeset 620 for code/branches/FICN/src/network/Server.cc
- Timestamp:
- Dec 18, 2007, 5:51:47 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/FICN/src/network/Server.cc
r607 r620 144 144 std::cout << "doing gamestate" << std::endl; 145 145 int id = temp->getID(); 146 std::cout << "server, got ID: " << id << std::endl; 146 147 GameStateCompressed *gs = &(gamestates->popGameState(id)); 147 148 std::cout << "adding gamestate" << std::endl; … … 157 158 } 158 159 160 void Server::processAck( ack *data, int clientID){ 161 clients->findClient(clientID)->setGamestateID(data->id); 162 } 159 163 160 164 }
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