Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Dec 18, 2007, 7:05:51 PM (16 years ago)
Author:
scheusso
Message:

changes in gamestatehandling

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/FICN/src/network/Client.cc

    r620 r624  
    190190  void Client::processGamestate( GameStateCompressed *data){
    191191    gamestate.pushGameState(data);
     192    std::cout << "received gamestate id: " << data->id << std::endl;
    192193    client_connection.addPacket(pck_gen.acknowledgement(data->id));
    193194    client_connection.sendPackets();
Note: See TracChangeset for help on using the changeset viewer.