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Ignore:
Timestamp:
Dec 12, 2005, 3:22:01 PM (20 years ago)
Author:
patrick
Message:

network: added extended game_loader interface

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/network/src/util/loading/game_loader.h

    r6018 r6063  
    4040{
    4141
     42
    4243 public:
    4344  ~GameLoader ();
     
    4647
    4748  ErrorMessage init();
    48   ErrorMessage loadCampaign(const char* name);
    49   ErrorMessage loadNetworkCampaign(const char* fileName);
    5049  ErrorMessage start();
    5150  void stop();
     
    5453  ErrorMessage destroy();
    5554
     55  ErrorMessage loadCampaign(const char* name);
     56  ErrorMessage loadDebugCampaign(Uint32 campaignID);
     57  ErrorMessage loadNetworkCampaign(const char* fileName, int nodeState);
     58
    5659  void nextLevel();
    5760  void previousLevel();
    5861
    59   /** \brief a world command to send to the GameLoader @param cmd the command */
    60   bool worldCommand(Command* cmd);
    61   ErrorMessage loadDebugCampaign(Uint32 campaignID);
     62  void process(const Event &event);
    6263
    63   void process(const Event &event);
    6464
    6565 private:
     
    6767
    6868  Campaign* fileToCampaign(const char* name);
    69   Campaign* fileToNetworkCampaign(const char* fileName);
     69  Campaign* fileToNetworkCampaign(const char* fileName, int nodeState);
     70
    7071
    7172 private:
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