- Timestamp:
- Oct 13, 2009, 5:05:17 PM (15 years ago)
- Location:
- code/branches/pickup
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/pickup
- Property svn:mergeinfo changed
-
code/branches/pickup/src/orxonox/items/MultiStateEngine.cc
r5781 r5935 60 60 // We have no ship, so the effects are not attached and won't be destroyed automatically 61 61 for (std::list<WorldEntity*>::const_iterator it = this->activeEffects_.begin(); it != this->activeEffects_.end(); ++it) 62 delete (*it);62 (*it)->destroy(); 63 63 for (std::list<WorldEntity*>::const_iterator it = this->forwardEffects_.begin(); it != this->forwardEffects_.end(); ++it) 64 delete (*it);64 (*it)->destroy(); 65 65 for (std::list<WorldEntity*>::const_iterator it = this->boostEffects_.begin(); it != this->boostEffects_.end(); ++it) 66 delete (*it);66 (*it)->destroy(); 67 67 for (std::list<WorldEntity*>::const_iterator it = this->brakeEffects_.begin(); it != this->brakeEffects_.end(); ++it) 68 delete (*it);68 (*it)->destroy(); 69 69 } 70 70 } … … 91 91 if (this->getShip()->hasLocalController()) 92 92 { 93 this->set ObjectMode(ObjectDirection::Bidirectional);93 this->setSyncMode(ObjectDirection::Bidirectional); 94 94 95 95 const Vector3& direction = this->getDirection();
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