- Timestamp:
- Oct 13, 2009, 5:05:17 PM (15 years ago)
- Location:
- code/branches/pickup
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/pickup
- Property svn:mergeinfo changed
-
code/branches/pickup/src/libraries/network/GamestateManager.cc
r5781 r5935 77 77 delete (*it2).second; 78 78 } 79 delete this->trafficControl_;79 this->trafficControl_->destroy(); 80 80 // delete this->threadMutex_; 81 81 // delete this->threadPool_; … … 160 160 finishGamestate( cid, &clientGamestates.back(), client, reference ); 161 161 //FunctorMember<GamestateManager>* functor = 162 // ExecutorMember<GamestateManager>* executor = createExecutor( createFunctor(&GamestateManager::finishGamestate) ); 163 // executor->setObject(this); 162 // ExecutorMember<GamestateManager>* executor = createExecutor( createFunctor(&GamestateManager::finishGamestate, this) ); 164 163 // executor->setDefaultValues( cid, &clientGamestates.back(), client, reference ); 165 164 // (*static_cast<Executor*>(executor))();
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