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Ignore:
Timestamp:
Nov 23, 2005, 12:31:47 AM (18 years ago)
Author:
patrick
Message:

collision_detection: work flush

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/collision_detection/src/lib/collision_detection/obb_tree_node.h

    r5716 r5717  
    3434    virtual void spawnBVTree(const modelInfo& modelInf, const int* triangleIndexes, unsigned int length);
    3535
    36     virtual void collideWith(BVTreeNode* treeNode, WorldEntity* nodeA, WorldEntity* nodeB);
     36    virtual void collideWith(BVTreeNode* treeNode, WorldEntity* nodeA, WorldEntity* nodeB) const;
    3737    virtual void drawBV(int depth, int drawMode, const Vector& color = Vector(1,0,0), bool top = true) const;
    3838    void debug() const;
     
    4848    void forkBox(OBB& box);
    4949
    50     bool overlapTest(OBB* boxA, OBB* boxB, WorldEntity* nodeA, WorldEntity* nodeB);
     50    bool overlapTest(OBB* boxA, OBB* boxB, WorldEntity* nodeA, WorldEntity* nodeB) const;
    5151
    5252
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