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Ignore:
Timestamp:
Nov 22, 2005, 11:27:44 PM (19 years ago)
Author:
patrick
Message:

collision_detection: moved the treedepth variable and therefore the hole interface changed

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/collision_detection/src/lib/collision_detection/obb_tree_node.h

    r5713 r5716  
    3131    virtual inline const BoundingVolume* getBV() const { return (BoundingVolume*)this->bvElement; }
    3232
    33 
    34     virtual void spawnBVTree(const int depth, const sVec3D *verticesList, unsigned int length);
    35     virtual void spawnBVTree(const int depth, const modelInfo& modelInf,
    36                              const int* triangleIndexes, unsigned int length);
     33    virtual void spawnBVTree(const sVec3D *verticesList, unsigned int length);
     34    virtual void spawnBVTree(const modelInfo& modelInf, const int* triangleIndexes, unsigned int length);
    3735
    3836    virtual void collideWith(BVTreeNode* treeNode, WorldEntity* nodeA, WorldEntity* nodeB);
     
    4846    void calculateBoxEigenvectors(OBB& box, const modelInfo& modelInf, const int* triangleIndexes, unsigned int length);
    4947    void calculateBoxAxis(OBB& box, const modelInfo& modelInf, const int* triangleIndexes, unsigned int length);
    50 
    5148    void forkBox(OBB& box);
    5249
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