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Changeset 5573


Ignore:
Timestamp:
May 28, 2009, 7:15:25 AM (15 years ago)
Author:
landauf
Message:

adjusted weaponsettings

Location:
data/media/levels
Files:
4 edited

Legend:

Unmodified
Added
Removed
  • data/media/levels/includes/weaponsettings3.oxi

    r5570 r5573  
    11    <weaponslots>
    2       <WeaponSlot position="-15,-1.5,0" yaw=0 pitch=0 roll=0 />
    3       <WeaponSlot position="15,-1.5,0" yaw=0 pitch=0 roll=0 />
    4       <WeaponSlot position="0,0,-45" yaw=0 pitch=0 roll=0 />
     2      <WeaponSlot position="-15.0,-1.5,0" />
     3      <WeaponSlot position=" 15.0,-1.5,0" />
     4      <WeaponSlot position="  0.0, 0.0,0" />
    55    </weaponslots>
    66    <weaponsets>
     
    2121            <Model mesh="hs-w01s.mesh" roll="195" position="0.1,0.5,0" scale=2 />
    2222          </attached>
    23           <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" muzzleoffset="-2,-0.2,-40" />
    24           <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="2,0.2,-40" />
    25           <LightningGun mode=1 muzzleoffset="0,0,-40" />
     23          <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.7, 1.5,-4" />
     24          <HsW01 mode=0 munitionpershot=0 delay=0     material="Flares/point_lensflare" muzzleoffset="-0.9, 1.1,-4" />
     25          <LightningGun mode=1 muzzleoffset="0,0,0" />
    2626        </Weapon>
    2727        <Weapon>
     
    3232            <Model mesh="hs-w01s.mesh" roll="165" position="-0.1,0.5,0" scale=2 />
    3333          </attached>
    34           <HsW01 mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-40" />
    35           <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-2,0.2,-40" />
    36           <LightningGun mode=1 muzzleoffset="0,0,-40" />
     34          <HsW01 mode=0 munitionpershot=0 delay=0     material="Flares/point_lensflare" muzzleoffset=" 0.9, 1.1, -4.0" />
     35          <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.7, 1.5, -4.0" />
     36          <LightningGun mode=1 muzzleoffset="0,0,0" />
    3737        </Weapon>
    3838      </WeaponPack>
     
    4242        </links>
    4343        <Weapon>
    44           <!-- EnergyDrink mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-40" / -->
     44          <!-- EnergyDrink mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" / -->
    4545        </Weapon>
    4646      </WeaponPack>
  • data/media/levels/includes/weaponsettings_H2.oxi

    r5528 r5573  
    11    <weaponslots>
    2       <WeaponSlot position=" 12.1, 3, 9" yaw=0 pitch=0 roll=0 />
    3       <WeaponSlot position="-12.2, 3, 9" yaw=0 pitch=0 roll=0 />
    4       <WeaponSlot position="0,0,-45" yaw=0 pitch=0 roll=0 />
     2      <WeaponSlot position="-7.5, 4, 8.5" />
     3      <WeaponSlot position=" 7.5, 4, 8.5" />
     4      <WeaponSlot position=" 0.0, 0,-13" />
    55    </weaponslots>
    66    <weaponsets>
     
    1212        <links>
    1313          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
    14           <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
    1514        </links>
    1615        <Weapon>
    1716          <attached>
    18             <Model mesh="hs-w01.mesh" roll="120"/>
    19             <Model mesh="hs-w01s.mesh" roll="120" position="0.1,0.5,0" scale="0.5"/>
     17            <Model mesh="hs-w01.mesh"  roll="180" position="0.0, 0.5, 0.0" scale=2 />
     18            <Model mesh="hs-w01s.mesh" roll="180" position="0.1, 0.0, 0.0" scale=2 />
    2019          </attached>
    21           <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" muzzleoffset="-2,-0.2,-20" />
    22           <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="2,0.2,-20" />
    23           <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,5,0" />
    24           <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,-5,0" />
     20          <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9,-4" />
     21          <HsW01 mode=0 munitionpershot=0 delay=0     material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9,-4" />
    2522        </Weapon>
    2623        <Weapon>
    2724          <attached>
    28             <Model mesh="hs-w01.mesh" roll="-120" scale3D="-1,1,1"/>
    29             <Model mesh="hs-w01s.mesh" roll="-120" position="-0.1,0.5,0" scale="0.5"/>
     25            <Model mesh="hs-w01.mesh"  roll="180" position=" 0.0, 0.5, 0.0" scale=2 />
     26            <Model mesh="hs-w01s.mesh" roll="180" position="-0.1, 0.0, 0.0" scale=2 />
    3027          </attached>
    31           <HsW01 mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-20" />
    32           <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-2,0.2,-20" />
    33           <!--LaserFire mode=0 munitionpershot=0 muzzleoffset="0,0,-25" /-->
    34           <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,5,0" />
    35           <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,-5,0" />
     28          <HsW01 mode=0 munitionpershot=0 delay=0     material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9, -4.0" />
     29          <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9, -4.0" />
    3630        </Weapon>
    3731      </WeaponPack>
     
    4135        </links>
    4236        <Weapon>
    43           <EnergyDrink mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-20" />
     37          <attached>
     38            <Model mesh="LightningGun.mesh"   pitch="90" roll="90" yaw="90" position="0,  -1.3,0" />
     39            <Model mesh="LightningGun-s.mesh" pitch="90" roll="90" yaw="90" position="0.2,-1.3,0" />
     40          </attached>
     41          <LightningGun mode=0 muzzleoffset="0,0,0" />
    4442        </Weapon>
    4543      </WeaponPack>
    4644    </weapons>
     45
  • data/media/levels/includes/weaponsettings_pirate.oxi

    r5535 r5573  
    11    <weaponslots>
    2       <WeaponSlot position=" 4.4, -5.5, -30" yaw=0 pitch=0 roll=0 />
    3       <WeaponSlot position="-4.4, -5.5, -30" yaw=0 pitch=0 roll=0 />
     2      <WeaponSlot position=" 4.3,-6,-10" />
     3      <WeaponSlot position="-4.3,-6,-10" />
    44    </weaponslots>
    55    <weaponsets>
     
    1414        </links>
    1515        <Weapon>
    16           <attached>
    17             <Model mesh="hs-w01.mesh" roll="195"/>
    18             <Model mesh="hs-w01s.mesh" roll="195" position="0.1,-0.5,0"/>
    19           </attached>
    20           <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" muzzleoffset="-2,-0.2,-20" />
    21           <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="2,0.2,-20" />
    22           <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,5,0" />
    23           <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,-5,0" />
     16          <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" />
     17          <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />
    2418        </Weapon>
    2519        <Weapon>
    26           <attached>
    27             <Model mesh="hs-w01.mesh" roll="165"/>
    28             <Model mesh="hs-w01s.mesh" roll="165" position="-0.1,-0.5,0"/>
    29           </attached>
    30           <HsW01 mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-20" />
    31           <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-2,0.2,-20" />
    32           <!--LaserFire mode=0 munitionpershot=0 muzzleoffset="0,0,-25" /-->
    33           <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,5,0" />
    34           <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,-5,0" />
     20          <HsW01 mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare" />
     21          <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />
    3522        </Weapon>
    3623      </WeaponPack>
  • data/media/levels/templates/spaceship_H2.oxt

    r5528 r5573  
    33   hudtemplate            = spaceshiphud
    44   camerapositiontemplate = spaceshipHtwocameras
    5    engine                 =spaceshipHtwoengine
     5   engine                 = spaceshipHtwoengine
    66   spawnparticlesource    = "Orxonox/fairytwirl"
    77   spawnparticleduration  = 3
     
    2828    <attached>
    2929      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale3D="3,0.833,0.833" mesh="h2_green.mesh" />
    30       <BlinkingBillboard position="11.68,4.02,9.52" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
    31       <BlinkingBillboard position="-12.27,4.02,9.52" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
     30      <BlinkingBillboard position=" 11.7,4.0,8.5" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
     31      <BlinkingBillboard position="-11.7,4.0,8.5" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
    3232    </attached>
    3333    <collisionShapes>
     
    4949      <CameraPosition position="0,20, 80" drag=true mouselook=true />
    5050      <CameraPosition position="0,30,120" drag=true mouselook=true />
    51       <!--CameraPosition position="0,150,-25" pitch=-90 drag=true />
    52       <CameraPosition position="0,0,-40" yaw=180 drag=true />
    53       <CameraPosition position="0,3,-14" yaw=0 />
    54       <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
    55       <CameraPosition position="50,5,-8" yaw=90 drag=true /-->
    5651    </camerapositions>
    5752  </SpaceShip>
     
    7368   accelerationupdown    =  125
    7469  >
    75       <active>
    76       <FadingBillboard mainstate=activity active=false scale=0.05 position="-0.1, 2, 12" colour="0, 0.65, 0, 0.5" material="Examples/FlareZwei_1" turnontime=0.5 turnofftime=0.5 />
    77 <!--
    78       <Light mainstate=visibility position=" 12.7, 4, 17.2" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
    79       <Light mainstate=visibility position="-13, 4, 16.8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
    80 -->
     70    <active>
     71      <FadingBillboard mainstate=activity active=false scale=0.05 position=" 0.0, 2.0, 12.0" colour="0.0, 0.65, 0.0, 0.5" material="Examples/FlareZwei_1" turnontime=0.5 turnofftime=0.5 />
     72      <FadingBillboard mainstate=activity active=false scale=0.05 position=" 3.8, 7.5, 11.0" colour="1.0, 1.00, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
     73      <FadingBillboard mainstate=activity active=false scale=0.05 position="-3.8, 7.5, 11.0" colour="1.0, 1.00, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
     74      <FadingBillboard mainstate=activity active=false scale=0.05 position=" 3.5, 0.0,-10.8" colour="1.0, 1.00, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
     75      <FadingBillboard mainstate=activity active=false scale=0.05 position="-3.5, 0.0,-10.8" colour="1.0, 1.00, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
    8176    </active>
    8277    <forward>
    83       <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.06, 1.66, 12.45" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
    84       <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.26, 1.66, 12.45" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
     78      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.06, 1.66, 11.6" colour="0, 0.65, 0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
     79      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.26, 1.66, 11.6" colour="0, 0.65, 0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
    8580    </forward>
    8681    <boost>
    87       <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.06,1.66, 12.45" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
    88       <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.26, 1.66, 12.45" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
     82      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.06, 1.66, 11.6" colour="0.5, 0.85, 0.5, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
     83      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.26, 1.66, 11.6" colour="0.5, 0.85, 0.5, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
    8984    </boost>
    90     <brake>
    91 <!--
    92       <FadingBillboard mainstate=activity active=false scale=0.3 position=" 12.7, 4.2, 11.5" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
    93       <FadingBillboard mainstate=activity active=false scale=0.3 position="-13, 4.2, 11.5" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
    94       <FadingBillboard mainstate=activity active=false scale=0.15 position=" 12.7, 4.2, 11.5" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
    95       <FadingBillboard mainstate=activity active=false scale=0.15 position="-13, 4.2, 11.5" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
    96 -->
    97     </brake>
    9885  </MultiStateEngine>
    9986</Template>
    10087
    101 <!--Template name=spaceshippirate>
    102   <SpaceShip
    103    health            = 100
    104    maxhealth         = 200
    105    initialhealth     = 100
    106 
    107    maxspeed          = 250
    108    maxsecondaryspeed = 50
    109    maxrotation       = 100
    110    transacc          = 200
    111    rotacc            = 140
    112    transdamp         = 75
    113   >
    114     <attached>
    115       <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
    116     </attached>
    117   </SpaceShip>
    118 </Template>
    119 
    120 <Template name=spaceshipspacecruiser>
    121   <SpaceShip
    122    health            = 100
    123    maxhealth         = 200
    124    initialhealth     = 100
    125 
    126    maxspeed          = 250
    127    maxsecondaryspeed = 50
    128    maxrotation       = 100
    129    transacc          = 200
    130    rotacc            = 140
    131    transdamp         = 75
    132   >
    133     <attached>
    134       <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" />
    135     </attached>
    136   </SpaceShip>
    137 </Template-->
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