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source: data/media/levels/includes/weaponsettings_H2.oxi @ 5528

Last change on this file since 5528 was 5528, checked in by landauf, 15 years ago

Cleaned up level directory.

Levels (*.oxw): /levels/
Includes (*.oxi): /levels/includes/ (for example weaponsettings1.oxi)
Templates (*.oxt): /levels/templates/ (formerly spaceshiptemplates_*)
Huds (*.oxo): /overlay/ (moved from /levels/ to /overlay/)

Old level files and other stuff was moved to /levels/old/. This directory is not used, but serves as an archive.

For the weapons branch (and the trunk after weapons will be merged), change line 37 in /levels/templates/spaceship_assff.oxt from weaponsettings1 to weaponsettings2 to be able to shoot again.

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1    <weaponslots>
2      <WeaponSlot position=" 12.1, 3, 9" yaw=0 pitch=0 roll=0 />
3      <WeaponSlot position="-12.2, 3, 9" yaw=0 pitch=0 roll=0 />
4      <WeaponSlot position="0,0,-45" yaw=0 pitch=0 roll=0 />
5    </weaponslots>
6    <weaponsets>
7      <WeaponSet firemode=0 />
8      <WeaponSet firemode=1 />
9    </weaponsets>
10    <weapons>
11      <WeaponPack>
12        <links>
13          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
14          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
15        </links>
16        <Weapon>
17          <attached>
18            <Model mesh="hs-w01.mesh" roll="120"/>
19            <Model mesh="hs-w01s.mesh" roll="120" position="0.1,0.5,0" scale="0.5"/>
20          </attached>
21          <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" muzzleoffset="-2,-0.2,-20" />
22          <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="2,0.2,-20" />
23          <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,5,0" />
24          <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,-5,0" />
25        </Weapon>
26        <Weapon>
27          <attached>
28            <Model mesh="hs-w01.mesh" roll="-120" scale3D="-1,1,1"/>
29            <Model mesh="hs-w01s.mesh" roll="-120" position="-0.1,0.5,0" scale="0.5"/>
30          </attached>
31          <HsW01 mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-20" />
32          <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-2,0.2,-20" />
33          <!--LaserFire mode=0 munitionpershot=0 muzzleoffset="0,0,-25" /-->
34          <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,5,0" />
35          <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,-5,0" />
36        </Weapon>
37      </WeaponPack>
38      <WeaponPack>
39        <links>
40          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
41        </links>
42        <Weapon>
43          <EnergyDrink mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-20" />
44        </Weapon>
45      </WeaponPack>
46    </weapons>
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