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Ignore:
Timestamp:
Jul 22, 2005, 6:41:46 PM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: resurection of shoots works perfectly… now it is the question of how to recollect them… most probably the GarbageCollector… this will be one step deeper then..

File:
1 edited

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  • orxonox/trunk/src/world_entities/weapons/test_gun.cc

    r4932 r4934  
    111111
    112112  this->setActionSound(WA_SHOOT, "sound/shot1.wav");
     113
     114  this->bulletFactory = tFastFactory<TestBullet>::getFastFactory(CL_TEST_BULLET, "TestBullet");
     115  this->bulletFactory->prepare(100);
    113116}
    114117
     
    155158void TestGun::fire()
    156159{
    157   Projectile* pj =  new TestBullet();//dynamic_cast<Projectile*>(ObjectManager::getInstance()->getFromDeadList(CL_TEST_BULLET & CL_MASK_LOWLEVEL_CLASS));
     160  Projectile* pj =  this->bulletFactory->resurect();//new TestBullet();//dynamic_cast<Projectile*>(ObjectManager::getInstance()->getFromDeadList(CL_TEST_BULLET & CL_MASK_LOWLEVEL_CLASS));
    158161//  weaponSource->play();
    159162
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