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Ignore:
Timestamp:
Jul 22, 2005, 12:08:51 PM (20 years ago)
Author:
bensch
Message:

orxonox/trunk: factory optimisations

File:
1 edited

Legend:

Unmodified
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  • orxonox/trunk/src/world_entities/weapons/test_gun.cc

    r4931 r4932  
    3535#include "object_manager.h"
    3636
    37 CREATE_FAST_OBJECT(TestGun, CL_TEST_GUN);
    3837
    3938using namespace std;
     
    9796  this->weaponSource = new SoundSource(this->fireSound, this);
    9897  this->weaponSource->setRolloffFactor(.1);*/
    99   Projectile* p = new TestBullet(this);
     98  Projectile* p = new TestBullet();
    10099
    101100  //  ObjectManager::getInstance()->cache(CL_TEST_BULLET, 100, p);
     
    156155void TestGun::fire()
    157156{
    158   Projectile* pj =  new TestBullet(this);//dynamic_cast<Projectile*>(ObjectManager::getInstance()->getFromDeadList(CL_TEST_BULLET & CL_MASK_LOWLEVEL_CLASS));
     157  Projectile* pj =  new TestBullet();//dynamic_cast<Projectile*>(ObjectManager::getInstance()->getFromDeadList(CL_TEST_BULLET & CL_MASK_LOWLEVEL_CLASS));
    159158//  weaponSource->play();
    160159
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