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Ignore:
Timestamp:
Jul 21, 2005, 3:59:28 PM (19 years ago)
Author:
patrick
Message:

orxonox/trunk: started cleaning up the code a little and making the comments

File:
1 edited

Legend:

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  • orxonox/trunk/src/lib/graphics/spatial_separation/quadtree.h

    r4920 r4922  
    2626  QuadtreeNode* getQuadtreeFromPosition(const Vector& position);
    2727
    28   void drawTree(int depth, int drawMode) const;
     28  void drawTree() const;
    2929  inline Material* getMaterial(int indexNode) const { return this->materials[indexNode % 4]; }
    3030
     
    3838   int                             treeDepth;             //!< depth of the tree
    3939
     40   float                           quadLength;            //!< length of the leaf quadtree nodes
     41   Vector*                         offset;                //!< vector to the left lower corner of the root quadtree node
     42   int                             maxIndex;              //!< maximal index for the nodes array
     43
    4044   Material**                      materials;             //!< materials for debug drawing purposes
    4145
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