Changeset 4895 in orxonox.OLD for orxonox/trunk/src/world_entities/weapons/weapon.h
- Timestamp:
- Jul 19, 2005, 6:27:06 PM (20 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
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orxonox/trunk/src/world_entities/weapons/weapon.h
r4893 r4895 112 112 void setActionSound(const char* action, const char* soundFile) { this->setActionSound(charToAction(action), soundFile); }; 113 113 114 Animation3D* createAnimation(WeaponState state, PNode* node);114 Animation3D* getAnimation(WeaponState state, PNode* node = NULL); 115 115 116 116 // FLOW … … 137 137 static const char* stateToChar(WeaponState state); 138 138 139 140 139 private: 141 140 /** executive functions, that handle timing with actions. … … 151 150 bool fireW(); 152 151 bool reloadW(); 153 154 bool nextActionValid() const;155 156 152 157 153
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