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Ignore:
Timestamp:
Jul 19, 2005, 6:27:06 PM (20 years ago)
Author:
bensch
Message:

orxonox/trunk: messed things up a bit, try fixing

File:
1 edited

Legend:

Unmodified
Added
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  • orxonox/trunk/src/world_entities/weapons/weapon.h

    r4893 r4895  
    112112    void setActionSound(const char* action, const char* soundFile) { this->setActionSound(charToAction(action), soundFile); };
    113113
    114     Animation3D* createAnimation(WeaponState state, PNode* node);
     114    Animation3D* getAnimation(WeaponState state, PNode* node = NULL);
    115115
    116116    // FLOW
     
    137137    static const char*   stateToChar(WeaponState state);
    138138
    139 
    140139  private:
    141140    /** executive functions, that handle timing with actions.
     
    151150    bool fireW();
    152151    bool reloadW();
    153 
    154     bool nextActionValid() const;
    155 
    156152
    157153
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