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Timestamp:
Jul 19, 2005, 5:16:07 PM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: animations can now be stored inside of the Weapon-base-class

File:
1 edited

Legend:

Unmodified
Added
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  • orxonox/trunk/src/world_entities/weapons/weapon.h

    r4892 r4893  
    112112    void setActionSound(const char* action, const char* soundFile) { this->setActionSound(charToAction(action), soundFile); };
    113113
    114 
     114    Animation3D* createAnimation(WeaponState state, PNode* node);
    115115
    116116    // FLOW
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