Changeset 4888 for data/trunk/levels/sp_level_moonstation.oxw
- Timestamp:
- Jun 14, 2007, 5:40:07 PM (17 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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data/trunk/levels/sp_level_moonstation.oxw
r4884 r4888 114 114 <Mover> 115 115 <name>door_aircleaning</name> 116 <bReopen>1</bReopen> 117 <bReclose>1</bReclose> 116 118 <model>models/doors/door_small_b.obj, 6.7</model><!-- modelpath, size --> 117 119 <abs-dir>3.141, 0, 1, 0</abs-dir><!-- Pi,,Y-Axis-Rotation, --> 118 120 <abs-coor>120, 160, 320</abs-coor> 119 <rel-target-coor>0, 0, -45</rel-target-coor> 120 <action-time>0.6</action-time> 121 <action-radius>50.0</action-radius> 122 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 123 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 121 <triggers> 122 <ApproachTrigger> 123 <radius>50</radius> 124 </ApproachTrigger> 125 </triggers> 126 <stations> 127 <MoverStation> 128 <moving-time>0.6</moving-time> 129 <rel-target-coor>0, 0, -45</rel-target-coor> 130 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 131 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 132 </MoverStation> 133 </stations> 124 134 </Mover> 125 135 126 136 <Mover> 127 137 <name>door_lager</name> 138 <bReopen>1</bReopen> 139 <bReclose>1</bReclose> 128 140 <model>models/doors/door_blue_big.obj, 19</model><!-- modelpath, size --> 129 141 <abs-dir>1.57, 0, 1, 0</abs-dir><!-- Pi,,Y-Axis-Rotation, --> 130 142 <abs-coor>-65, 128, -161.1</abs-coor> 131 <rel-target-coor>0, 92.5, 0</rel-target-coor> 132 <action-time>1.2</action-time> 133 <action-radius>130</action-radius> 134 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 135 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 136 <closed-sound>sounds/doors/door_closed2.wav</closed-sound> 143 <triggers> 144 <ApproachTrigger> 145 <radius>130</radius> 146 </ApproachTrigger> 147 </triggers> 148 <stations> 149 <MoverStation> 150 <moving-time>1.2</moving-time> 151 <rel-target-coor>0, 92.5, 0</rel-target-coor> 152 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 153 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 154 <closed-sound>sounds/doors/door_closed2.wav</closed-sound> 155 </MoverStation> 156 </stations> 137 157 </Mover> 138 158 … … 314 334 <Mover> 315 335 <name>door_sleepingroom_l</name> 336 <bReopen>1</bReopen> 337 <bReclose>1</bReclose> 316 338 <model>models/doors/door_small_b.obj, 6.2</model><!-- modelpath, size --> 317 339 <abs-dir>1.57, 0, 1, 0</abs-dir><!-- Pi,,Y-Axis-Rotation, --> 318 340 <abs-coor>405.5, 160, 175</abs-coor> 319 <rel-target-coor>31, 0, 0</rel-target-coor> 320 <action-time>0.6</action-time> 321 <action-radius>50.0</action-radius> 322 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 323 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 324 <!--<closed-sound>sounds/doors/door_closed2.wav</closed-sound>--> 341 <triggers> 342 <ApproachTrigger> 343 <radius>50</radius> 344 </ApproachTrigger> 345 </triggers> 346 <stations> 347 <MoverStation> 348 <moving-time>0.6</moving-time> 349 <rel-target-coor>31, 0, 0</rel-target-coor> 350 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 351 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 352 <!--<closed-sound>sounds/doors/door_closed2.wav</closed-sound>--> 353 </MoverStation> 354 </stations> 325 355 </Mover> 326 356 <Mover> 327 357 <name>door_sleepingroom_r</name> 358 <bReopen>1</bReopen> 359 <bReclose>1</bReclose> 328 360 <model>models/doors/door_small_b.obj, 6.2</model><!-- modelpath, size --> 329 361 <abs-dir>1.57, 0, -1, 0</abs-dir><!-- Pi,,Y-Axis-Rotation, --> 330 362 <abs-coor>362, 160, 175</abs-coor> 331 <rel-target-coor>-31, 0, 0</rel-target-coor> 332 <action-time>0.6</action-time> 333 <action-radius>50.0</action-radius> 363 <triggers> 364 <ApproachTrigger> 365 <radius>50</radius> 366 </ApproachTrigger> 367 </triggers> 368 <stations> 369 <MoverStation> 370 <moving-time>0.6</moving-time> 371 <rel-target-coor>-31, 0, 0</rel-target-coor> 372 </MoverStation> 373 </stations> 334 374 </Mover> 335 375 … … 391 431 <Mover> 392 432 <name>door_elevator</name> 433 <bReopen>1</bReopen> 434 <bReclose>1</bReclose> 393 435 <model>models/doors/door_small_b.obj, 10</model><!-- modelpath, size --> 394 436 <abs-dir>1.57, 0, 1, 0</abs-dir><!-- Pi,,Y-Axis-Rotation, --> 395 437 <abs-coor>210, -810, -454</abs-coor> 396 <rel-target-coor>60, 0, 0</rel-target-coor> 397 <action-time>0.6</action-time> 398 <action-radius>50.0</action-radius> 399 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 400 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 401 <!--<closed-sound>sounds/doors/door_closed2.wav</closed-sound>--> 438 <triggers> 439 <ApproachTrigger> 440 <radius>50</radius> 441 </ApproachTrigger> 442 </triggers> 443 <stations> 444 <MoverStation> 445 <moving-time>0.6</moving-time> 446 <rel-target-coor>60, 0, 0</rel-target-coor> 447 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 448 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 449 <!--<closed-sound>sounds/doors/door_closed2.wav</closed-sound>--> 450 </MoverStation> 451 </stations> 402 452 </Mover> 403 453
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