Changeset 4831 in orxonox.OLD for orxonox/trunk/src/world_entities/weapons/weapon.h
- Timestamp:
- Jul 11, 2005, 5:44:41 PM (20 years ago)
- File:
-
- 1 edited
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orxonox/trunk/src/world_entities/weapons/weapon.h
r4830 r4831 69 69 /** 70 70 * This is used as a container for all the different kinds of weapons that may exist 71 * Animations/Sounds/etc. will be handled in the Extensions of this class.72 71 */ 73 72 class Weapon : public WorldEntity … … 122 121 float times[WS_STATE_COUNT]; //!< Times to stay in the different States @see WeaponState 123 122 SoundBuffer* soundBuffers[WA_ACTION_COUNT]; //!< SoundBuffers for all actions @see WeaponAction 124 123 Animation3D* animation[WS_STATE_COUNT]; //!< Animations for all the States (you can say yourself on what part of the gun this animation acts). 125 124 126 125 … … 130 129 131 130 private: 132 bool enabled; //<! states if the weapon is enabled or not 133 Projectile* projectile; //<! the projectile used for this weapon 131 WeaponState state; //!< The state this weapon is in. 132 bool enabled; //<! states if the weapon is enabled or not 133 Projectile* projectile; //<! the projectile used for this weapon 134 134 //WeaponSound sound; 135 135 };
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