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Ignore:
Timestamp:
Jul 2, 2005, 10:03:59 PM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: created a crosshair class, that will in the future enable us to shoot at enemies

File:
1 copied

Legend:

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  • orxonox/trunk/src/world_entities/weapons/crosshair.cc

    r4774 r4779  
    1010
    1111   ### File Specific:
    12    main-programmer: ...
     12   main-programmer: Benjamin Grauer
    1313   co-programmer: ...
    1414*/
     
    1616//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
    1717
    18 #include "proto_class.h"
     18#include "crosshair.h"
    1919
    2020using namespace std;
     
    2525   \todo this constructor is not jet implemented - do it
    2626*/
    27 ProtoClass::ProtoClass ()
     27Crosshair::Crosshair ()
    2828{
    29    this->setClassID(CL_PROTO_ID, "ProtoClass");
     29  this->setClassID(CL_CROSSHAIR, "Crosshair");
     30  this->setName("Crosshair");
    3031
    31    /* If you make a new class, what is most probably the case when you write this file
    32       don't forget to:
    33        1. Add the new file new_class.cc to the ./src/Makefile.am
    34        2. Add the class identifier to ./src/class_id.h eg. CL_NEW_CLASS
    35 
    36       Advanced Topics:
    37       - if you want to let your object be managed via the ObjectManager make sure to read
    38         the object_manager.h header comments. You will use this most certanly only if you
    39         make many objects of your class, like a weapon bullet.
    40    */
    4132}
    4233
     
    4637
    4738*/
    48 ProtoClass::~ProtoClass ()
     39Crosshair::~Crosshair ()
    4940{
    5041  // delete what has to be deleted here
    5142}
     43
     44void Crosshair::process(const Event &event)
     45{
     46
     47
     48}
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