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Last change
on this file since 4779 was
4779,
checked in by bensch, 20 years ago
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orxonox/trunk: created a crosshair class, that will in the future enable us to shoot at enemies
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File size:
859 bytes
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| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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| 17 | |
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| 18 | #include "crosshair.h" |
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| 19 | |
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| 20 | using namespace std; |
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| 21 | |
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| 22 | |
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| 23 | /** |
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| 24 | \brief standard constructor |
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| 25 | \todo this constructor is not jet implemented - do it |
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| 26 | */ |
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| 27 | Crosshair::Crosshair () |
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| 28 | { |
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| 29 | this->setClassID(CL_CROSSHAIR, "Crosshair"); |
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| 30 | this->setName("Crosshair"); |
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| 31 | |
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| 32 | } |
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| 33 | |
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| 34 | |
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| 35 | /** |
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| 36 | \brief standard deconstructor |
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| 37 | |
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| 38 | */ |
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| 39 | Crosshair::~Crosshair () |
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| 40 | { |
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| 41 | // delete what has to be deleted here |
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| 42 | } |
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| 43 | |
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| 44 | void Crosshair::process(const Event &event) |
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| 45 | { |
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| 46 | |
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| 47 | |
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| 48 | } |
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