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source: orxonox.OLD/orxonox/trunk/src/world_entities/weapons/crosshair.cc @ 4779

Last change on this file since 4779 was 4779, checked in by bensch, 20 years ago

orxonox/trunk: created a crosshair class, that will in the future enable us to shoot at enemies

File size: 859 bytes
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "crosshair.h"
19
20using namespace std;
21
22
23/**
24   \brief standard constructor
25   \todo this constructor is not jet implemented - do it
26*/
27Crosshair::Crosshair ()
28{
29  this->setClassID(CL_CROSSHAIR, "Crosshair");
30  this->setName("Crosshair");
31
32}
33
34
35/**
36   \brief standard deconstructor
37
38*/
39Crosshair::~Crosshair ()
40{
41  // delete what has to be deleted here
42}
43
44void Crosshair::process(const Event &event)
45{
46
47
48}
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