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Ignore:
Timestamp:
Jun 7, 2005, 6:10:16 PM (19 years ago)
Author:
patrick
Message:

some more structural work and start of spawn tree function

File:
1 edited

Legend:

Unmodified
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  • orxonox/trunk/src/lib/collision_detection/bv_tree_node.h

    r4541 r4542  
    1414class sVec3D;
    1515class BVTree;
     16template<class T> class tList;
    1617
    1718//! A class that represents a bounding volume tree
     
    2223  virtual ~BVTreeNode();
    2324
    24   virtual void spawnBVTree(int depth) = NULL;
     25  virtual void spawnBVTree(const int depth, tList<sVec3D> *verticesList) = NULL;
    2526
    2627  virtual BoundingVolume* getBV(int index) const = NULL;
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