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Timestamp:
May 10, 2005, 6:48:58 PM (19 years ago)
Author:
patrick
Message:

orxonox/branches/md2_loader: now the model gets displayed at the first track fork location - no texture until now. doesn't look that bad… actualy looks quite good :))

File:
1 edited

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  • orxonox/branches/md2_loader/src/world_entities/test_entity.cc

    r4152 r4153  
    3434
    3535  md2loader->importMD2(model, "../data/models/jack/tris.md2", "test.bmp");
    36 
    37   //this->model = (Model*) ResourceManager::getInstance()->load("cube", RP_LEVEL);
    3836}
    3937
    4038
     39TestEntity::~TestEntity ()
     40{}
    4141
    42 TestEntity::~TestEntity ()
    43 {
    44 
    45 }
    4642
    4743void TestEntity::tick (float time) {}
    4844
     45
    4946void TestEntity::hit (WorldEntity* weapon, Vector* loc) {}
     47
    5048
    5149void TestEntity::destroy () {}
    5250
     51
    5352void TestEntity::collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags) {}
     53
    5454
    5555void TestEntity::draw ()
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