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source: orxonox.OLD/orxonox/branches/md2_loader/src/world_entities/test_entity.cc @ 4152

Last change on this file since 4152 was 4152, checked in by patrick, 19 years ago

orxonox/branches/md2_loader: removed the md2 loader stuff from the world and implemented it in the testentity class, where its more local and makes more sense

File size: 1.5 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "test_entity.h"
20#include "stdincl.h"
21#include "model.h"
22#include "md2Model.h"
23
24using namespace std;
25
26
27
28TestEntity::TestEntity () : WorldEntity()
29{
30 //This is for md2 test purposes only! if this is seen in the trunk: hit me :)
31  MD2Loader* md2loader = new MD2Loader();
32  this->model = new t3DModel;
33  this->md2Model = new MD2Model();
34
35  md2loader->importMD2(model, "../data/models/jack/tris.md2", "test.bmp");
36
37  //this->model = (Model*) ResourceManager::getInstance()->load("cube", RP_LEVEL);
38}
39
40
41
42TestEntity::~TestEntity () 
43{
44
45}
46
47void TestEntity::tick (float time) {}
48
49void TestEntity::hit (WorldEntity* weapon, Vector* loc) {}
50
51void TestEntity::destroy () {}
52
53void TestEntity::collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags) {}
54
55void TestEntity::draw () 
56{
57  glMatrixMode(GL_MODELVIEW);
58  glPushMatrix();
59  float matrix[4][4];
60 
61  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
62   this->getAbsDir().matrix (matrix);
63  glMultMatrixf((float*)matrix);
64 
65  //this->model->draw();
66  /* TESTGING TESTING TESTING */
67  this->md2Model->draw(this->model);
68
69  glPopMatrix();
70}
71
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