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Ignore:
Timestamp:
Apr 19, 2005, 6:56:16 PM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: more logic in adding face with the numerical adder

File:
1 edited

Legend:

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  • orxonox/trunk/src/lib/graphics/importer/model.h

    r3894 r3895  
    2323                    VERTEX_NORMAL = NORMAL,
    2424                    VERTEX_TEXCOORD = TEXCOORD,
    25                     VERTEXT_TEXTURE_NORMAL = NORMAL | TEXCOORD};
     25                    VERTEX_TEXCOORD_NORMAL = NORMAL | TEXCOORD};
    2626
    2727//! Class that handles 3D-Models. it can also read them in and display them.
     
    105105  bool addVertex(float x, float y, float z);
    106106  bool addFace(char* faceString);
    107   bool addFace(int faceElemCount, int type, ...);
     107  bool addFace(int faceElemCount, VERTEX_FORMAT type, ...);
    108108  bool addVertexNormal(char* normalString);
    109109  bool addVertexNormal(float x, float y, float z);
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