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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/importer/model.h @ 3894

Last change on this file since 3894 was 3894, checked in by bensch, 19 years ago

orxonox/trunk: Material, and Model update, some const-issues

File size: 4.3 KB
Line 
1/*!
2  \file model.h
3  \brief Contains the Model Class that handles 3D-Models
4*/
5
6#ifndef _MODEL_H
7#define _MODEL_H
8
9#include "material.h"
10
11// FORWARD DEFINITION //
12class Array;
13class Vector;
14
15using namespace std;
16
17// definition of different modes for setting up Faces
18#define VERTEX 0       //!< If Faces are created WITH Vertex-Coordinate
19#define NORMAL 1       //!< If Faces are created WITH Normals (otherwise autocalculate)
20#define TEXCOORD 2     //!< If Faces are created WITH TextureCoordinate
21//! an enumerator for VERTEX_FORMAT
22enum VERTEX_FORMAT {VERTEX_ONLY = VERTEX,
23                    VERTEX_NORMAL = NORMAL,
24                    VERTEX_TEXCOORD = TEXCOORD,
25                    VERTEXT_TEXTURE_NORMAL = NORMAL | TEXCOORD};
26
27//! Class that handles 3D-Models. it can also read them in and display them.
28class Model
29{
30 public:
31  Model(void);
32  Model(char* modelName);
33  virtual ~Model(void);
34
35  void setName(const char* name);
36 
37  void draw(void) const;
38  void draw(int groupNumber) const;
39  void draw(char* groupName) const;
40  int getGroupCount() const;
41
42 protected:
43  char* name;            //!< This is the name of the Model.
44  bool finalized;        //!< Sets the Object to be finalized.
45 
46  //! This is the placeholder of one Vertex beloning to a Face.
47  struct FaceElement
48  {
49    int vertexNumber;    //!< The number of the Vertex out of the Array* vertices, this vertex points to.
50    int normalNumber;    //!< The number of the Normal out of the Array* normals, this vertex points to.
51    int texCoordNumber;  //!< The number of the textureCoordinate out of the Array* vTexture, this vertex points to.
52    FaceElement* next;   //!< Point to the next FaceElement in this List.
53  };
54
55  //! This is the placeholder of a Face belonging to a Group of Faces.
56  struct Face
57  {
58    int vertexCount;        //!< The Count of vertices this Face has.
59    FaceElement* firstElem; //!< Points to the first Vertex (FaceElement) of this Face.
60
61    Material* material;     //!< The Material to use.
62
63    Face* next;             //!< Pointer to the next Face.
64  }; 
65
66  //! Group to handle multiple Models per obj-file.
67  struct Group
68  {
69    char* name;         //!< the Name of the Group. this is an identifier, that can be accessed via the draw (char* name) function.
70
71    unsigned int listNumber;//!< The number of the GL-List this Group gets.
72    Face* firstFace;    //!< The first Face in this group.
73    Face* currentFace;  //!< The current Face in this Group (the one we are currently working with.)
74    int faceMode;       //!< The Mode the Face is in: initially -1, 0 for FaceList opened, 1 for Material,  3 for triangle, 4 for Quad, 5+ for Poly \todo ENUM...
75    int faceCount;      //!< The Number of Faces this Group holds.
76
77    Group* next;        //!< Pointer to the next Group.
78  };
79
80
81  Array* vertices;      //!< The Array that handles the Vertices.
82  int verticesCount;    //!< A global Counter for vertices.
83  Array* normals;       //!< The Array that handles the Normals.
84  Array* vTexture;      //!< The Array that handles the VertexTextureCoordinates.
85
86 
87  Group* firstGroup;    //!< The first of all groups.
88  Group* currentGroup;  //!< The currentGroup. this is the one we will work with.
89  int groupCount;       //!< The Count of Groups.
90
91  Material* material;   //!< Initial pointer to the Material. This can hold many materials, because Material can be added with Material::addMaterial(..)
92  float scaleFactor;    //!< The Factor with which the Model should be scaled. \todo maybe one wants to scale the Model after Initialisation
93
94  bool initialize(void);
95  bool initGroup(Group* group);
96  bool initFace (Face* face);
97  bool cleanup(void);
98  bool cleanupGroup(Group* group);
99  bool cleanupFace(Face* face);
100  bool cleanupFaceElement(FaceElement* faceElem);
101
102 public:
103  bool addGroup(const char* groupString);
104  bool addVertex(char* vertexString);
105  bool addVertex(float x, float y, float z);
106  bool addFace(char* faceString);
107  bool addFace(int faceElemCount, int type, ...);
108  bool addVertexNormal(char* normalString);
109  bool addVertexNormal(float x, float y, float z);
110  bool addVertexTexture(char* vTextureString);
111  bool addVertexTexture(float u, float v);
112  bool addUseMtl(const char* mtlString);
113  bool addUseMtl(Material* mtl);
114  void finalize(void);
115
116 protected:
117  bool importToGL(void);
118  bool addGLElement(FaceElement* elem);
119
120  bool buildVertexNormals(void);
121
122  void cubeModel(void);
123};
124
125#endif
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