Changeset 3330 in orxonox.OLD for orxonox/branches/parenting/src/track_manager.h
- Timestamp:
- Jan 4, 2005, 5:44:21 AM (19 years ago)
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- 1 edited
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orxonox/branches/parenting/src/track_manager.h
r3311 r3330 15 15 16 16 17 //! The TrackManager handles the flow of the Players through the game. 18 /** 19 \todo write the methodes 20 21 <b>The TrackManager works as followed:</b> \n 22 \n 23 <b>1. Initialize it, by setting up the Graph. You can do this by using the following Commands.</b> 24 \li workOn(): changes the ID that will be altered through the changes. 25 \li setType: lets you set the CurveType of the Curve we are Working on. (default is BezierCurve, set this as early as possible, for this uses resources). 26 \li setLength(): sets the length of the current path in seconds. 27 \li addPoint(): adds a point to the Curve. 28 \li addHotPoint(): adds save/splitpoint.\n 29 \li fork(): adds some interessting non-linear movments through the level (fork will force addHotPoint if not done then). 30 \li condition(): decides under what condition a certain Path will be chosen. 31 \li join(): joins some tracks together again. Join will set the localTime to the longest time a Path has to get to this Point) 32 \li setSavePoint(): Sets a HotPoint into a savePoint. A Savepoint can be used as a rollbackpoint if a Player gets shot. 33 34 35 look out: <b>SAVEPOINTS CAN NOT BE FORKS</b> (but joins), because the condition is really hard to guess if you do not give some impuls. \n 36 \n 37 <b> 2. Runtime knows the following: </b> 38 \li calcPos(): returns the current position on the track 39 \li calcDir(): returns the current Direction the track is flying on. 40 \li tick(): makes a Step on the Path. increases localTime by dt. 41 \li choosePath(): a Function that decides which Path we should follow. 42 43 TrackManager can be handled as a StateMachine. 44 */ 17 45 class TrackManager : public BaseObject { 46 private: 47 //! condition for choosing a certain Path. \todo implement a useful way. 48 struct PathCondition 49 { 50 51 }; 52 53 //! A Graph, that holds the curve-structure of a Level. 54 /** 55 A CurveGraph is used, to Define the structure of the Track itself. 56 It is a graph and not a tree, because paths can fork and join again. 57 */ 58 struct TrackElement 59 { 60 bool isSavePoint; //!< If the first node is a savePoint 61 bool isFork; //!< If the first node is a Fork 62 bool isJoined; //!< If the End of the Curve is joined. 63 PathCondition cond; //!< The Split Condition; 64 int ID; //!< The ID of this TrackElement 65 float length; //!< The time usedto cross this TrackElement (curve). 66 CurveType curveType; //!< The CurveType this will have. 67 int nodeCount; //!< The count of points this TrackElement has. 68 Curve* curve; //!< The Curve of this TrackElement 69 TrackElement** children; //!< A TrackElement can have a Tree of following TrackElements. 70 }; 71 72 73 TrackElement* firstGraph; //!< The first Graph-element we are on. 74 TrackElement* currentGraph; //!< The Graph-element we are working on. 75 float localTime; //!< The time that has been passed since the traveling the Track. 76 int trackElementCount; //!< The count of TrackElements that exist. 77 78 TrackElement findTrackElementByID(int trackID); 18 79 19 80 public: … … 21 82 ~TrackManager (); 22 83 84 // Methods to change the Path (initialisation) 85 void workOn(int trackID); 86 void setType(CurveType curveType); 87 void setLength(float time); 88 void addPoint(Vector newPoint); 89 void addHotPoint(Vector newPoint); 90 void setSavePoint(void); 91 void fork(int count, ...); 92 void forkV(int count, int* trackIDs); 93 void condition(int groupID, PathCondition cond); //!< \todo really do this!! 94 void join(int count, ...); 95 void joinV(int count, int* trackIDs); 23 96 97 // Methods to calculate the position on the Path (runtime) 98 Vector calcPos(); 99 Vector calcDir(); 100 void tick(float dt); 101 void choosePath(int graphID); 24 102 25 103 };
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