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source: orxonox.OLD/orxonox/branches/parenting/src/track_manager.h @ 3330

Last change on this file since 3330 was 3330, checked in by bensch, 19 years ago

orxonox/branches/parenting: written the Headers for the class TrackManager: this will be a lot of work.

File size: 4.1 KB
Line 
1/*!
2    \file track_manager.h
3    \brief manages all tracks defined in the world and the path the player takes
4
5    it is a container for all tracks and all track-nodes. it manages the movement of
6    the track helper-parent (that drives the player). it is responsable for calculating
7    smooth curves etc.
8*/
9
10
11#ifndef _TRACK_MANAGER_H
12#define _TRACK_MANAGER_H
13
14#include "stdincl.h"
15
16
17//! The TrackManager handles the flow of the Players through the game.
18/**
19   \todo write the methodes
20
21   <b>The TrackManager works as followed:</b> \n
22     \n
23   <b>1. Initialize it, by setting up the Graph. You can do this by using the following Commands.</b>
24    \li workOn(): changes the ID that will be altered through the changes.
25    \li setType: lets you set the CurveType of the Curve we are Working on. (default is BezierCurve, set this as early as possible, for this uses resources).
26    \li setLength(): sets the length of the current path in seconds.
27    \li addPoint(): adds a point to the Curve.
28    \li addHotPoint(): adds save/splitpoint.\n
29    \li fork(): adds some interessting non-linear movments through the level (fork will force addHotPoint if not done then).
30    \li condition(): decides under what condition a certain Path will be chosen.
31    \li join(): joins some tracks together again. Join will set the localTime to the longest time a Path has to get to this Point)
32    \li setSavePoint(): Sets a HotPoint into a savePoint. A Savepoint can be used as a rollbackpoint if a Player gets shot.
33
34
35    look out: <b>SAVEPOINTS CAN NOT BE FORKS</b> (but joins), because the condition is really hard to guess if you do not give some impuls. \n
36\n
37   <b> 2. Runtime knows the following: </b>
38    \li calcPos(): returns the current position on the track
39    \li calcDir(): returns the current Direction the track is flying on.
40    \li tick(): makes a Step on the Path. increases localTime by dt.
41    \li choosePath(): a Function that decides which Path we should follow.
42   
43   TrackManager can be handled as a StateMachine.
44*/
45class TrackManager : public BaseObject {
46 private:
47  //! condition for choosing a certain Path. \todo implement a useful way.
48  struct PathCondition
49  {
50   
51  };
52 
53  //! A Graph, that holds the curve-structure of a Level.
54  /**
55     A CurveGraph is used, to Define the structure of the Track itself.
56     It is a graph and not a tree, because paths can fork and join again.
57  */
58  struct TrackElement
59  {
60    bool isSavePoint;          //!< If the first node is a savePoint
61    bool isFork;               //!< If the first node is a Fork
62    bool isJoined;             //!< If the End of the Curve is joined.
63    PathCondition cond;        //!< The Split Condition;
64    int ID;                    //!< The ID of this TrackElement
65    float length;              //!< The time usedto cross this TrackElement (curve).
66    CurveType curveType;       //!< The CurveType this will have.
67    int nodeCount;             //!< The count of points this TrackElement has.
68    Curve* curve;              //!< The Curve of this TrackElement
69    TrackElement** children;   //!< A TrackElement can have a Tree of following TrackElements.
70  };
71
72
73  TrackElement* firstGraph;    //!< The first Graph-element we are on.
74  TrackElement* currentGraph;  //!< The Graph-element we are working on.
75  float localTime;             //!< The time that has been passed since the traveling the Track.
76  int trackElementCount;       //!< The count of TrackElements that exist.
77 
78  TrackElement findTrackElementByID(int trackID);
79
80 public:
81  TrackManager ();
82  ~TrackManager ();
83
84  // Methods to change the Path (initialisation)
85  void workOn(int trackID);
86  void setType(CurveType curveType);
87  void setLength(float time);
88  void addPoint(Vector newPoint);
89  void addHotPoint(Vector newPoint);
90  void setSavePoint(void);
91  void fork(int count, ...);
92  void forkV(int count, int* trackIDs);
93  void condition(int groupID, PathCondition cond); //!< \todo really do this!!
94  void join(int count, ...);
95  void joinV(int count, int* trackIDs);
96
97  // Methods to calculate the position on the Path (runtime)
98  Vector calcPos();
99  Vector calcDir();
100  void tick(float dt);
101  void choosePath(int graphID);
102
103};
104
105#endif /* _TRACK_MANAGER_H */
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