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Ignore:
Timestamp:
Nov 28, 2007, 2:41:41 PM (16 years ago)
Author:
scheusso
Message:

implementing GameStateManager

File:
1 edited

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  • code/branches/network/src/network/GameStateManager.h

    r247 r314  
    1313#define NETWORK_GAMESTATEMANAGER_H
    1414
     15#include "network/Synchronisable.h"
     16
    1517namespace network {
    1618
     
    2022 * data: pointer to the data allocated in the memory
    2123 */
    22 struct GameState{
     24  struct GameState{
     25  int id;
    2326  int size;
    2427  unsigned char *data;
     
    3639  GameStateManager();
    3740  ~GameStateManager();
    38   GameState getSnapshot();
     41  GameState getSnapshot(int id);
    3942  bool loadSnapshot(GameState state);
    4043private:
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