Last change
on this file since 247 was
247,
checked in by scheusso, 16 years ago
|
added GameStateManager class:
- gets snapshots of the universe (gamestate) and returns them
- processes snapshots and loads them to the universe
modified Synchronisable
- added a function getData(usigned char *data), which puts the data to
the already given pointer (more efficient memory handling for the
GameState class)
- added a function getSize(), which tells you the total size of the
current gamestate (so that you can allocate enough memory and give it to
getData
|
File size:
814 bytes
|
Line | |
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1 | // |
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2 | // C++ Interface: GameStateManager |
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3 | // |
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4 | // Description: |
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5 | // |
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6 | // |
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7 | // Author: Oliver Scheuss, (C) 2007 |
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8 | // |
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9 | // Copyright: See COPYING file that comes with this distribution |
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10 | // |
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11 | // |
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12 | #ifndef NETWORK_GAMESTATEMANAGER_H |
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13 | #define NETWORK_GAMESTATEMANAGER_H |
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14 | |
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15 | namespace network { |
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16 | |
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17 | /** |
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18 | * This struct defines a gamestate: |
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19 | * size: total size of the data in *data |
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20 | * data: pointer to the data allocated in the memory |
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21 | */ |
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22 | struct GameState{ |
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23 | int size; |
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24 | unsigned char *data; |
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25 | }; |
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26 | |
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27 | /** |
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28 | * This Class implements a manager for gamestates: |
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29 | * - creating snapshots of gamestates |
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30 | * - writing gamestates to universe |
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31 | * - diffing gamestates ? |
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32 | * @author Oliver Scheuss |
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33 | */ |
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34 | class GameStateManager{ |
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35 | public: |
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36 | GameStateManager(); |
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37 | ~GameStateManager(); |
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38 | GameState getSnapshot(); |
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39 | bool loadSnapshot(GameState state); |
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40 | private: |
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41 | |
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42 | }; |
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43 | |
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44 | } |
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45 | |
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46 | #endif |
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