- Timestamp:
- Mar 9, 2009, 3:21:12 AM (15 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/miniprojects/src/orxonox/objects/gametypes/Gametype.h
r2662 r2768 91 91 virtual void playerScored(Player& player); 92 92 93 virtual bool allowPawnHit(Pawn* victim, Pawn* originator = 0); 94 virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0); 95 virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0); 96 93 97 virtual void pawnKilled(Pawn* victim, Pawn* killer = 0); 94 98 virtual void pawnPreSpawn(Pawn* pawn); 95 99 virtual void pawnPostSpawn(Pawn* pawn); 100 virtual void playerPreSpawn(PlayerInfo* player); 101 virtual void playerPostSpawn(PlayerInfo* player); 96 102 97 103 inline const std::map<PlayerInfo*, Player>& getPlayers() const … … 112 118 { return this->players_.size(); } 113 119 114 pr ivate:120 protected: 115 121 virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const; 116 122
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